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| Pyramid |
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Six faces trapezoidal element.
It is possible to set length and width of the two parallel bases (bottom and top), total height and sliding the top in relation to the bottom along the X and Z axes.
It is possible to set three different kind of textures: one for each base and the third for all the other faces.
The insertion point in the scene is one of the bottom vertexes.
Range of use: pyramids, truncated pyramids, parallelograms, wedge-shaped objects.
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Example 3D scene:
(requires a vrml-viewer)
view 3D scene
edit 3D scene
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