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Six faces parallelepiped with a single texture for the whole element.
It is possible to set height, length, width and kind of texture. Setting the "Collision" element on "0", makes it possible for the camera (in "Tour" mode) to go through it.
The insertion point on the scene is one of the bottom vertexs.
Range of use: solid walls, floors, many other box-shaped objects.
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Example 3D scene:
(requires a vrml-viewer)
view 3D scene
edit 3D scene
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